Resources
This background represents your character’s personal wealth - how much they own in terms of raw cash and property, or objects that can be sold for money or used to trade for other resources. Without modern banks, it is a lot harder and riskier for people to hoard wealth and so those with higher levels of resources will need to provide some indication of how their wealth is represented for each level of resource.
With each level of wealth, it is also possible to have more or larger established properties - though these are not Assets.
Level | Rating |
---|---|
⚪⚪⚪⚪⚪ | You have no wealth or physical resources, you live day to day based on whatever work or charity you can find. |
⚫⚪⚪⚪⚪ | You have limited wealth, enough to put a roof over your head and savings for a rainy day. |
⚫⚫⚪⚪⚪ | You are set up well, with a reasonably sized property, savings and other goods for trade. |
⚫⚫⚫⚪⚪ | You have multiple properties, or a single one of substantial size, along with currency and likely a range of fine goods which could be traded. |
⚫⚫⚫⚫⚪ | You are immensely wealthy, with multiple large properties and furnishings and goods to decorate or store in all of them that would allow you to trade for a great deal as well as a few healthy stashes of valuables. |
⚫⚫⚫⚫⚫ | You are one of the most wealthy individuals in the region if not the world, you may have many properties along with goods and furnishings that others would die to obtain as well as a number of small vaults with valuables secreted there too. |
Properties owned through Resources are not Havens (Havens are covered under Assets), which means that they do not provide a meaningful level of protection against intruders. You can make it so that a property is also a Haven by creating a Haven Asset for that property. This is the equivalent of hiring guards, creating a secure crypt or windowless bedroom or any other security measures that would prevent someone simply walking in and past the servants to find your character.
Resource Taxation
Actions taken by your character and other PCs in downtime or session may result in your character losing access to their valuables. You may take actions which exhaust your character’s Resources in order to fund projects or activities, things can be stolen or temporarily lost, and so on. In these cases an assumption is made that your character will be able to replenish these funds, but that it will take time to do so and in the meantime they will have reduced access to their Resources.
To represent this, Resources can be taxed, which temporarily reduces them until they replenish naturally. Some Assets may help prevent tax or speed up the recuperation of resources, meaning you can tax them more often. If your character’s Resources are fully taxed to 0, then they permanently lose a level of Resources, but those Resources will immediately recoup back to the new maximum.
For example, a character with Resources 4 taxes their resources down to 0. As a result their Resources rating permanently drops to 3, but their available Resources also jumps back up to 3 - all the tax gone as a result of the permanent loss.
After character generation the only way to increase your character’s resources is through downtime activities.