Clan Brujah

Sobriquets: Zealots, Philosopher-Kings, Rabble (derogatory)

Status in Vienna: High Clan

Clan Disciplines: Celerity, Potence, Presence

Clan Flaw: Always Right. The selfishness of the Beast taints a Brujah’s thoughts, risking even the smallest disagreement seem like a personal attack. While the Brujah is capable of indulging in calm and casual debate, or intellectually accepting that there are multiple viewpoints, they must get two successes to resist any Frenzy check. This does not apply for Rötschreck.

Notable Clan Members: General Hannibal, Prince of Swabia. Dark Selina, Prince of Moravia. The Gardener. Lord Aymer, Prince of the East March of Thuringia,
  • To the Ancients of Clan Brujah, the clan's glory days are behind it. Their glorious state of Carthage where man and monster walked side by side was put to the sword. The Ventrue, Malkavians and their Roman puppets destroyed it utterly and salted its earth just to make certain it could not rise again.

    As to how the clan proceeds forward, the younger Brujah cannot agree. Many competing philosophies have sprung up, with Brujah forming groups of like-minded individuals and trying to drive the Clan into the future of their vision. When groups that do not agree encounter each other they tend to passionately argue, as is expected of Brujah. Sometimes this erupts into violence but on other occasions they simply part and go their separate ways.

    However, the younger members of the clan all are agreed on one thing, that Carthage is gone and now is the time for something new.

  • Brujah can be found all across Europe, and Central Europe is no exception. Those in Bavaria mostly emigrated here to use the Gothic tribes against Rome, but many have settled and stayed, even as the Ventrue took control.

    Some see themselves as an obvious counterpoint to Ventrue rule, others see themselves as setting up something new from the ashes of the various broken empires. Either way, it is difficult to find many Brujah who agree on what the future should hold.

  • Brujah have always clashed, this has been true since the beginning with the founding of their first progeny. It is claimed that Sire and Childe were as different as night and day with one’s actions directed entirely from the heart and the other entirely the head. The only thing that united them was their love of philosophy, debating everything and anything and almost always landing on opposite opinions.

    This is still true of the clan. While the eldest among them mourn their Carathaginian paradise, even they cannot agree how they should proceed. Still they maintain the practices of their founder, finding the most persuasive and argumentative and raising them to the blood. Training their new progeny as Philosopher-Kings: schooling them in warfare and rhetoric, in single combat and in the classics.

    As passionate individuals, Brujah tend to Ghoul those of similar passion. They have many arguments for why they may do so but most are paternal or maternalistic. They also often ghoul loved ones and others that stir feelings in them, hoping to keep those individuals close to keep the experience alive. They use them to inflame their own passions and keep them committed to a cause.